Guide · Accessibility

Accessibility in prototypes, explained

Accessibility is the practice of designing a product everyone can use, including people who rely on screen readers, keyboard navigation, or high contrast. Deciding accessibility in the prototype — colour contrast, focus order, labels, structure — is far cheaper than retrofitting it into a built product.

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What to decide early

Several accessibility decisions belong in the design, before any code: colour contrast that meets a real ratio, text that scales, touch targets large enough to hit, a sensible focus order, and clear labels for every control.

These are structural choices. Made in the prototype, they cost almost nothing; discovered after the build, each one can mean reworking screens that were designed without them in mind.

Where accessibility gaps hide

The common gaps are low-contrast text, signals carried by colour alone, controls without labels, and touch targets that are too small. Each is easy to avoid in design and awkward to fix late.

Colour-only signals are a frequent trap: a status shown only as red or green is invisible to some users, so the meaning has to be carried by more than hue.

Accessibility in a Koryvant prototype

Koryvant generates both themes with contrast in mind and draws every state, so the structure a team needs to build an accessible product — labels, focus order, contrast — can be specified rather than guessed.

A prototype makes accessibility decisions visible early, though a team still verifies the built product against a real standard. Koryvant is the design-complete blueprint layer, not a full-app builder. There is no backend, no database, and no running full-stack app.

Try it on your own idea

Describe your product to Koryvant and get a complete clickable prototype — every screen, every state, both themes — free to generate and preview.

Questions

Why address accessibility in the prototype?
Because accessibility is mostly structural — contrast, focus, labels — and deciding it in design costs little, while retrofitting it into a built product is expensive.
What are the most common accessibility gaps?
Low-contrast text, signals shown by colour alone, controls without labels, and touch targets that are too small. All are easy to avoid in design.
Does a Koryvant prototype guarantee accessibility?
Koryvant designs with contrast and clear structure in mind and draws every state, but a team still verifies the built product against a real accessibility standard.