Guide · Accessibility
Accessibility in prototypes, explained
Accessibility is the practice of designing a product everyone can use, including people who rely on screen readers, keyboard navigation, or high contrast. Deciding accessibility in the prototype — colour contrast, focus order, labels, structure — is far cheaper than retrofitting it into a built product.
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What to decide early
Several accessibility decisions belong in the design, before any code: colour contrast that meets a real ratio, text that scales, touch targets large enough to hit, a sensible focus order, and clear labels for every control.
These are structural choices. Made in the prototype, they cost almost nothing; discovered after the build, each one can mean reworking screens that were designed without them in mind.
Where accessibility gaps hide
The common gaps are low-contrast text, signals carried by colour alone, controls without labels, and touch targets that are too small. Each is easy to avoid in design and awkward to fix late.
Colour-only signals are a frequent trap: a status shown only as red or green is invisible to some users, so the meaning has to be carried by more than hue.
Accessibility in a Koryvant prototype
Koryvant generates both themes with contrast in mind and draws every state, so the structure a team needs to build an accessible product — labels, focus order, contrast — can be specified rather than guessed.
A prototype makes accessibility decisions visible early, though a team still verifies the built product against a real standard. Koryvant is the design-complete blueprint layer, not a full-app builder. There is no backend, no database, and no running full-stack app.
Try it on your own idea
Describe your product to Koryvant and get a complete clickable prototype — every screen, every state, both themes — free to generate and preview.
Questions
- Why address accessibility in the prototype?
- Because accessibility is mostly structural — contrast, focus, labels — and deciding it in design costs little, while retrofitting it into a built product is expensive.
- What are the most common accessibility gaps?
- Low-contrast text, signals shown by colour alone, controls without labels, and touch targets that are too small. All are easy to avoid in design.
- Does a Koryvant prototype guarantee accessibility?
- Koryvant designs with contrast and clear structure in mind and draws every state, but a team still verifies the built product against a real accessibility standard.
Keep reading: Style guide vs design system or What is a clickable prototype?. Browse all guides, or see Koryvant by product type.